Redesigned e-store, as strategy to enter B2C market

Redesigned e-store, as strategy to enter B2C market

Redesigned e-store, as strategy to enter B2C market

Organization:

SKF

Timeframe:

Several months in 2021

My role:

Sole designer & researcher

Tools:

Figma, Whimsical, Procreate

Organization:

SKF

Timeframe:

Several months in 2021

My role:

Sole designer & researcher

Tools:

Figma, Whimsical, Procreate

Organization:

SKF

Timeframe:

Several months in 2021

My role:

Sole designer & researcher

Tools:

Figma, Whimsical, Procreate

Industry

Manufacturing

Headquarters

Sweden

Founded

1907

Company size

44,000

SKF’s vehicle aftermarket division caters to distributors (B2B), but they wanted to tap into the DIY market (B2C). I was asked to overhauling their e-commerce site to cater to the DIY market, without alienating their existing distributors.

In addition to successfully designing new features, and providing valuable research for the client, user tests revealed a variety of usability improvements:

2.5x

more satisfied with overall UX

3x

less frustrated with purchase UX

2x

more efficient with product search

Industry

Manufacturing

Headquarters

Sweden

Founded

1907

Company size

44,000

SKF’s vehicle aftermarket division caters to distributors (B2B), but they wanted to tap into the DIY market (B2C). I was asked to overhauling their e-commerce site to cater to the DIY market, without alienating their existing distributors.

In addition to successfully designing new features, and providing valuable research for the client, user tests revealed a variety of usability improvements:

2.5x

more satisfied with overall UX

3x

less frustrated with purchase UX

2x

more efficient with product search

Industry

Manufacturing

Headquarters

Sweden

Founded

1907

Company size

44,000

SKF’s vehicle aftermarket division caters to distributors (B2B), but they wanted to tap into the DIY market (B2C). I was asked to overhauling their e-commerce site to cater to the DIY market, without alienating their existing distributors.

In addition to successfully designing new features, and providing valuable research for the client, user tests revealed a variety of usability improvements:

2.5x

more satisfied with overall UX

3x

less frustrated with purchase UX

2x

more efficient with product search

Research

Since SKF didn’t know about their target users, I conducted extensive user research, using both qualitative and quantitative methods.

  • Quantitative: Website analytics (previous 3 months), user surveys (completed by 166 participants)

  • Qualitative: Competitive analysis, user interviews, desk research (eg. industry reports, news stories, and research articles), website UX audit, stakeholder workshop to ensure we’re aligned on solving the “right” problems

Competitors, analytics, and workshop notes

This research enabled me to create three user personas, as well as a user journey map for the primary persona.

Research

Since SKF didn’t know about their target users, I conducted extensive user research, using both qualitative and quantitative methods.

  • Quantitative: Website analytics (previous 3 months), user surveys (completed by 166 participants)

  • Qualitative: Competitive analysis, user interviews, desk research (eg. industry reports, news stories, and research articles), website UX audit, stakeholder workshop to ensure we’re aligned on solving the “right” problems

Competitors, analytics, and workshop notes

This research enabled me to create three user personas, as well as a user journey map for the primary persona.

Research

Since SKF didn’t know about their target users, I conducted extensive user research, using both qualitative and quantitative methods.

  • Quantitative: Website analytics (previous 3 months), user surveys (completed by 166 participants)

  • Qualitative: Competitive analysis, user interviews, desk research (eg. industry reports, news stories, and research articles), website UX audit, stakeholder workshop to ensure we’re aligned on solving the “right” problems

Competitors, analytics, and workshop notes

This research enabled me to create three user personas, as well as a user journey map for the primary persona.

Design

My process

My general design process went as follows:

  1. UX audit: Audited the site to identify problems & opportunities

  2. Sketches: Explored design solutions with quick sketches

  3. Wireframes: Fleshed out several user flows with more detailed wireframes

    • I presented them to users, and iterated according to their feedback

  4. High-fidelity prototype: Designed solutions in a high-fidelity prototype

Design

My process

My general design process went as follows:

  1. UX audit: Audited the site to identify problems & opportunities

  2. Sketches: Explored design solutions with quick sketches

  3. Wireframes: Fleshed out several user flows with more detailed wireframes

    • I presented them to users, and iterated according to their feedback

  4. High-fidelity prototype: Designed solutions in a high-fidelity prototype

Design

My process

My general design process went as follows:

  1. UX audit: Audited the site to identify problems & opportunities

  2. Sketches: Explored design solutions with quick sketches

  3. Wireframes: Fleshed out several user flows with more detailed wireframes

    • I presented them to users, and iterated according to their feedback

  4. High-fidelity prototype: Designed solutions in a high-fidelity prototype

Redesigns

While there are dozens of screens to show, here are the most notable redesigns.

  1. Homepage

Improvements include:

  1. Actionability: Better visual hierarchy (leading to purchases); showcased the training program with gamification to encourage engagement

  2. Aesthetics: Minimalistic look, with greater emphasis on premium quality

  3. Personalization: Show personalized deals and recommendations, based on past behavior and vehicle ownership.

  4. Relevance: Eliminated links to old articles or videos, and replaced them with recent blog articles and relevant social media content.

  1. Product page

Research indicated DIY users want to buy and learn in the same place, so my redesign incorporated this with navigation that serves as a table of contents.

  1. Category page

The content on this page had a confusing 2-column format that made it hard to read. Now, a sidebar shows content while enabling convenient navigation.

  1. Search page

The search functionality was confusing, especially for DIY’ers. I streamlined the filtering and vehicle selection process without wasting so much real estate.

  1. Product Listing Page(s)

I took the redundancies of the original page and split it up into a few pages, making the experience substantially more efficient and user-friendly.

Redesigns

While there are dozens of screens to show, here are the most notable redesigns.

  1. Homepage

Improvements include:

  1. Actionability: Better visual hierarchy (leading to purchases); showcased the training program with gamification to encourage engagement

  2. Aesthetics: Minimalistic look, with greater emphasis on premium quality

  3. Personalization: Show personalized deals and recommendations, based on past behavior and vehicle ownership.

  4. Relevance: Eliminated links to old articles or videos, and replaced them with recent blog articles and relevant social media content.

  1. Product page

Research indicated DIY users want to buy and learn in the same place, so my redesign incorporated this with navigation that serves as a table of contents.

  1. Category page

The content on this page had a confusing 2-column format that made it hard to read. Now, a sidebar shows content while enabling convenient navigation.

  1. Search page

The search functionality was confusing, especially for DIY’ers. I streamlined the filtering and vehicle selection process without wasting so much real estate.

  1. Product Listing Page(s)

I took the redundancies of the original page and split it up into a few pages, making the experience substantially more efficient and user-friendly.

Redesigns

While there are dozens of screens to show, here are the most notable redesigns.

  1. Homepage

Improvements include:

  1. Actionability: Better visual hierarchy (leading to purchases); showcased the training program with gamification to encourage engagement

  2. Aesthetics: Minimalistic look, with greater emphasis on premium quality

  3. Personalization: Show personalized deals and recommendations, based on past behavior and vehicle ownership.

  4. Relevance: Eliminated links to old articles or videos, and replaced them with recent blog articles and relevant social media content.

  1. Product page

Research indicated DIY users want to buy and learn in the same place, so my redesign incorporated this with navigation that serves as a table of contents.

  1. Category page

The content on this page had a confusing 2-column format that made it hard to read. Now, a sidebar shows content while enabling convenient navigation.

  1. Search page

The search functionality was confusing, especially for DIY’ers. I streamlined the filtering and vehicle selection process without wasting so much real estate.

  1. Product Listing Page(s)

I took the redundancies of the original page and split it up into a few pages, making the experience substantially more efficient and user-friendly.

Designing for DIY’ers

I made it easier to access the educational content throughout the site, and designed new features to help people learn and make purchasing decisions.

Designing for DIY’ers

I made it easier to access the educational content throughout the site, and designed new features to help people learn and make purchasing decisions.

Designing for DIY’ers

I made it easier to access the educational content throughout the site, and designed new features to help people learn and make purchasing decisions.

Key takeaways

Here are the main things I learnt from this project:

  1. Thorough research makes up for an initial lack of industry knowledge
    I initially knew very little about the auto industry, and SKF had no knowledge to give me about the DIY market they wanted to enter. But I managed to complete this project due to my extensive research.

  2. "Mobile-first" forces decisions
    Limiting the visual real estate by designing for mobile devices forces you to make major design decisions, which made it easier to design for desktop afterwards.

  3. Realistic user personas are the holy grail of user research
    This is the only project (in my entire career) where I actually found someone who was almost perfectly defined by the primary user persona I made. The uncanny similarities made his feedback incredibly relevant and useful.

Key takeaways

Here are the main things I learnt from this project:

  1. Thorough research makes up for an initial lack of industry knowledge
    I initially knew very little about the auto industry, and SKF had no knowledge to give me about the DIY market they wanted to enter. But I managed to complete this project due to my extensive research.

  2. "Mobile-first" forces decisions
    Limiting the visual real estate by designing for mobile devices forces you to make major design decisions, which made it easier to design for desktop afterwards.

  3. Realistic user personas are the holy grail of user research
    This is the only project (in my entire career) where I actually found someone who was almost perfectly defined by the primary user persona I made. The uncanny similarities made his feedback incredibly relevant and useful.

Key takeaways

Here are the main things I learnt from this project:

  1. Thorough research makes up for an initial lack of industry knowledge
    I initially knew very little about the auto industry, and SKF had no knowledge to give me about the DIY market they wanted to enter. But I managed to complete this project due to my extensive research.

  2. "Mobile-first" forces decisions
    Limiting the visual real estate by designing for mobile devices forces you to make major design decisions, which made it easier to design for desktop afterwards.

  3. Realistic user personas are the holy grail of user research
    This is the only project (in my entire career) where I actually found someone who was almost perfectly defined by the primary user persona I made. The uncanny similarities made his feedback incredibly relevant and useful.